This is a group of shaders and node groups that can make your entire scene look illustrated!
This current build of the shader uses baked lighting textures and generates random strokes across the object that each take input a solid color from the baked texture.
This will include:
- .Blend with materials
- Word Document with instructions and images
note: this build will not take live lighting. You have to bake the lighting to get the full affects of the shader. I am currently working on an eevee build that will be capable of running in real time with live lighting.